![]() Special Weapons General Challenge map adjusted: now GLA has 12 missions like China and USA. The INTRO VIDEOS are BACK!!!!!!! That's right, every campaign now has its intro video during the loading screen.Īlso i managed to bring the 4th Zero Hour GLA mission back. ![]() The solution is to quickly zoom in and out again to regain full control of the camera.Įdit : Version 1.3 is up! A bit late for the Chinese new year this version has the entire China campaign redone.Ī few Generals Challenge maps have been tweaked as well (Laser and Salvage) and the Pathfinder now has the correct camo on snow maps.įor a list of changes check out the changelog.ĮDIT : Version 2.0 is here! This will be the final version! Mission 11 has a weird bug, where camera movement is limited after the Intro Cinematic. IMPORTANT KNOWN BUGS: Mission 04 has an Aircraft Carrier.The Raptors from the Carrier keep taking off, do a loop around the carrier and land.however the Carrier is otherwise usable as normal Several maps have been tweaked, full Changelog is in the Zip-File. Also his defeat Picture is fixed.ĮDIT : Version 1.2 is out! I redid the entire USA campaign and fixed every Intro Cinematic (and Cinematics within the mission) to run smoothly with 1920x1080 widescreen! now he uses his B52 as he should but does not get the MOAB. 15min on easy, 10min on normal and 5 min on hard.ĮDIT : fixed a script in nuke gens challenge, he didn't fire his nukes, now he does! Put on your radiation suits! Also Deathstrike and Ironside now have different victory and defeat portraits.ĮDIT : fixed the "teleporting Dais圜utter" bug in Ironsides challenge map. Also properly activated a timed delay on his superweapon and special powers (V1 bomb). ![]() That does also count for Special Powers like the Demo_DemoTrapParadrop!Įdit : fixed a bug on Deathstrikes challenge map where you couldnt gain exp. ![]() Now they fire their Superweapons at the Players base. Changelog: China Mission 5 now grants access to the American B52 Carpet Bombers.ĮDIT : managed to find a fix for the annoying habit of the AI in the challenges (specifically Stealth and Salvage) to fire their Superweapons at random unimportant locations. To vocux and JanB for creating the Infantry General map and to the unknown creator of the Salvage General map.ĮDIT : file contains a new !Shw_ini.gib! replace the old one with this one, if you already downloaded it before this date. (and i mean too hard to beat by any means not too hard to beat with casual playstyle in 5min)Īlso if you spot any AI sutpidity during the challenges like the Opponent firing his Special Powers (Artillery Barrage, Paradrops, etc.) onto corners or unimportant locations, let me know in the comments and i'll try and fix it.Ĭredits go to the Shockwave team for gifting us with this great mod, to Seth for creating the Armor General map, If there are any crashes (which do not concern faulty installement) or if any map is too hard to beat. The challenge maps have been arranged to give each general a different starting oponent and General Leang is always the last opponent.Įvery challenge map has been slightly modified with new tech structuresĪnd some scripts have been corrected (like Tao will now actually launch his Nukes in the Intro and against your base!) That's right! Every General can now test their skills in 12 challenge maps against every other General in the field! The following generals now have their own challenge map: Infantry, Armor, Salvage! (except for the second last GLA Zero Hour mission.for some reason it always resulted in instant victory and i couldnt fix it)Įvery mission has been made compatible with the Shockwave Vanilla USA, GLA and China units respectively. USA, GLA and CHINA campaigns now contain every map from both vanilla generals and zero hour. Thanks to IvanderLim for this Installguide of the Addon.Īll three Mini Campaigns should now be replaced by the full campaigns. How to install the Shockwave Single Player Experience:īack up the following files in your Generals Zero Hour directory, where the Shockwave mod is installed:Įxtract contents of zip file into the Generals Zero Hour directory, where the Shockwave mod is installed. This mod requires Shockwave v1.201 installed on a patched copy of generals zero hour to work!
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